Used when creating a Material for use with a Light Function. When making a Decal Material, you will use this setting. As such this is the setting that you will use most of the time. This setting defines the Material as something that will be used on an object's surface think metal, plastic, skin, or any physical surface. Material Domain includes the following options: Because of this, it is important to designate the Material as being used for those cases. Certain Material uses (such as decals) require additional instructions for the rendering engine to consider. This setting allows you to designate how this Material is going to be used. A Physics Material has no influence over how a Material appears visually.Ī physical material mask used for this graphics material. Physical Materials provide a definition of physics properties, such as how much energy will be retained on collision (bounciness) and other physics-based aspects. The Physical Material associated with this Material. These properties are described below, with each category divided into its own document section, and presented in the order in which they appear in the Properties panel. The base material node has a number of properties which affect how the material behaves. Translucency and Translucency Self Shadowing These properties are accessible by selecting the Main Material node in the Material Editor. This document breaks down the properties available on a Material.
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